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CINEMA 4D卡通角色建模教程 Digtal Tutors Creating Cartoon Characters in CINEMA 4D [光盘镜像]

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    资源信息:



    中文名


    : CINEMA 4D卡通角色建模教程


    英文名


    : Digtal Tutors Creating Cartoon Characters in CINEMA 4D


    资源格式


    : 光盘镜像


    发行日期


    : 2010年05月03日


    地区


    : 美国


    对白语言


    : 英语


    文字语言


    : 英文


    概述


    :



    资源简介: Digital Tutors出品使用CINEMA 4D进行卡通角色建模教程视频教程。卡通角色无所不在,从周六早上的卡通角色到动画电影。制作卡通角色是生物建模中重要的练习,有着很多乐趣。CINEMA 4D对于制作这类角色是个很好的选择,它为我们制作模型提供了大量的工具。 Cartoon characters are everywhere, from Saturday morning cartoons to animated movies. Building cartoony characters is a great exercise in organic modeling and it's a lot of fun. CINEMA 4D is a great option for building these kinds of characters and it offers a variety of tools we can use to create our model. Using some limited reference, we'll begin this course by building our beaver character, Woody, using some simple polygon shapes. We'll use polygonal modeling tools, such as the knife and extrude tools to build out our character, and we'll speed up our workflow by using such features as, symmetry objects and hyperNURBS objects. Once our modeling is complete, we'll spend a couple of lessons creating a toon-style render of the character to better match our reference. We'll go over a range of tools and techniques that will not only allow you to build Woody from scratch, but you'll also be able to apply what you've learned to create your own custom characters.


    教学光盘提供了实例文件以供练习和FLV播放软件 请安装光盘里提供的专用FLV播放器观看视频教程


    教程预览:










    目录


    : 1. Introduction and Project Overview 2. Blocking in the basic shape of the body 3. Shaping the head and cheeks 4. Shaping the brow and eye area 5. Adding resolution to the eye area and mouth 6. Finishing the mouth 7. Adding the ears 8. Adding the eyes 9. Building the arms and legs 10. Starting the hand geometry 11. Finishing the hand and adding fur to the arm 12. Modeling the feet 13. Adding fur to the cheeks 14. Modeling the nose 15. Building the teeth 16. Modifying the model's shape 17. Adding fur to the top of the head 18. Modeling the tail 19. Creating a toon render 20. Finishing the materials and adding whiskers


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